Interactive audio design is about creating sound systems that will complement all the other systems that make up your game. Making sure sound is used as a way to reinforce game mechanics and also bring the proper aesthetic to the game, That’s what it’s all about.
After mapping out the general plan for the audio for the game, the process of creating audio assets begins. I can create unique sound effects that help the game stand out and become a more memorable experience.
Making a game sound great is half the responsibility of audio implementation. Whether using in-house audio tools or third-party audio middleware software, I make sure that all sound assets and systems are working in game the way they were designed to be.
Linear sound design is a big part of game audio as well. From announcement trailers to in game cinematics, I work on project videos to bring some of that “wow” factor or cinematic feel you come to expect from linear media.
Mixing and mastering is that last step in the game audio process that makes all sounds come together. Making sure all the audio elements work well with the music and with each other in the beautiful audio spectrum.
Crafting bespoke musical compositions lies at the core of my creative process. Each piece is meticulously tailored to enhance the immersive experience of the project, be it an indie game or a blockbuster. With a keen ear for detail and a fervent passion for pushing artistic boundaries, I relish the opportunity to compose original scores that resonate deeply with players and viewers alike, leaving an indelible impression long after the final chord fades into silence.
From voice acting direction to field recording, foley work to audio synthesis. Each project is its own world with its own set of challenges and needs, that’s what makes this work so exciting. Working creatively with the development team to solve challenges in the most interesting way possible is what I love.