Max Adkin
interactive audio \ sound design \ original music
this is my website
Who am I
I am composer and sound designer for games and film based in St. Petersburg, Russia. I have worked in audio and music production for over a decade and having combined my two greatest passions - music and games - have been doing sound design and interactive music for games since in 2021.
Whether it's creating a memorable compositions, crafting immersive environments, designing captivating soundscapes, or developing interactive systems, I approach each project as a unique creative adventure. The exploration of new concepts and challenges is a perpetual source of excitement for me.

Driven by passion for both games and music, I find joy in anything that produces sound, and if it's not, I will find a way to make it resonate beautifully.
me, audio guy
Tilda Publishing
GAMES
Tenebris: Terra Incognita
turn-based RPG
Tenebris: Terra Incognita is a complex turn-based RPG in a grim science fiction setting. One of my significant projects where I act as an audio lead: I determine the sound of the game from start to finish, design audio systems (including writing simple scripts in C# to make the work of programmers easier), I write interactive music and fill the game with sounds from scratch (characters, abilities, ambient sounds, UI, monsters), I also do implementation using FMOD(Unity), using Git, and manage two sound designers.
Skills: Direction, Music, Sound Design, Foley, Implementation, Mix
Tilda Publishing
FILM
docuseries, 6 episodes
"That's wine!" is an engaging documentary series that explores some of the oldest wine-producing regions around the globe from the finest winery in the world in Armenia and ancient traditions of Georgia and Greece to the stunning Mediterranean vineyards of Lebanon, Israel and Cyprus. This project provided me with a unique opportunity to immerse myself in non-Western flavors and musical traditions. Unusual instruments, non-standard time signatures, concepts and ideas unfamiliar to me - it was a very complex work, and that’s why it was so satisfying.
Skills: Music, Sound Design, Dialogue Editing, Foley, Mix
Schuka-91
short film
In 'Schuka-91,' a poignant drama infused with nostalgia, we follow two friends on a journey of reminiscence and companionship. Celebrating a birthday with a makeshift submarine evoking wartime memories, they confront the challenges of memory and absence. Through the eyes of others, the film explores aging, friendship, and the challenges of facing the truth.
Skills: Music, Sound Design
Let's call for a monster
short film
A social drama with mystical elements, exploring the themes of domestic violence, loneliness and ostracism about two friends who go into the forest in order to photograph a mysterious creature rumored to live there.
Finding yourself in a difficult situation, everyone understands that pain, fear and the gathering twilight are not the worst things, because the mysterious monster is not a myth. And he's closer than he seems.
Skills: Music, Sound Design
Tilda Publishing
ADS
What is SPLAT
Skills: Music, Sound Design, Mix
Share care with distant loved ones
Skills: Music, Sound Design
St.Petersburgs OneCard
Skills: Music
3IXAM - Render fast (4 shorts)
Skills: Music, Sound Design
Tilda Publishing
OTHER
Tilda Publishing
Sirena Studio's triptych
this is a love letter between visual and audio signals.
otherworldly story told in dreamy hallucinogenic visuals by wonderful Talgat Safarov and meticulously bizzare music\sound design by me

The touch of Aithra
P A N G A E A
TETHYS
Tilda Publishing
Mihail Chemiakin's immersive exhibition
In 2021 Mihail Chemiakin's Center held an immersive exhibition for which I created a musical accompaniment that organically complements and reflects on its ideas.
Like the themes explored in Shemyakin’s works - prototypes and their transformations, the overall harmony of the almost hour-long composition “Metamorphoses and Perceptions” originates in traditions, symbols and meanings formed in the distant past of mankind.
Acoustic ethnic instruments, buried in synthetic waves, are softly framed by the avant-garde of the 20th century - Musique concrète.
The orchestra of cultural layers crumbles into hundreds of fragments, whispers with the distant rustle of night birds, flares up again as a dense wall, and appears before museum visitors, first of all, in the form of a trialogue: with the exhibition exposition, the listener and itself.
Compositionally, this work has no beginning or end, which turns us to the most important element of this cosmic dance - time.
Interactive audio design is about creating sound systems that will complement all the other systems that make up your game. Making sure sound is used as a way to reinforce game mechanics and also bring the proper aesthetic to the game, That’s what it’s all about.


After mapping out the general plan for the audio for the game, the process of creating audio assets begins. I can create unique sound effects that help the game stand out and become a more memorable experience.


Making a game sound great is half the responsibility of audio implementation. Whether using in-house audio tools or third-party audio middleware software, I make sure that all sound assets and systems are working in game the way they were designed to be.


Interactive Audio Design
Asset Creation
Implementation
What I do
Linear sound design is a big part of game audio as well. From announcement trailers to in game cinematics, I work on project videos to bring some of that “wow” factor or cinematic feel you come to expect from linear media.


Mixing and mastering is that last step in the game audio process that makes all sounds come together. Making sure all the audio elements work well with the music and with each other in the beautiful audio spectrum.


Crafting bespoke musical compositions lies at the core of my creative process. Each piece is meticulously tailored to enhance the immersive experience of the project, be it an indie game or a blockbuster. With a keen ear for detail and a fervent passion for pushing artistic boundaries, I relish the opportunity to compose original scores that resonate deeply with players and viewers alike, leaving an indelible impression long after the final chord fades into silence.
Trailers and Cinematics
Mixing and Mastering
Original music
From voice acting direction to field recording, foley work to audio synthesis. Each project is its own world with its own set of challenges and needs, that’s what makes this work so exciting. Working creatively with the development team to solve challenges in the most interesting way possible is what I love.
And more
contact me
E-mail: adkinmax.music@gmail.com